Touchscreen Drawing Demo with ILI9341 Display

Creating an interactive drawing demo using the ILI9341 Display is an exciting blend of hardware and software in the world of embedded systems. The goal is to demonstrate the ILI9341 display’s versatility, a popular screen often seen in DIY electronics projects. With its touchscreen feature, users can directly interact with the display, perfect for a drawing application. This setup helps users understand how the ILI9341 works while utilizing common controllers like Arduino or ESP32.

The project involves a basic ILI9341 TFT LCD display paired with a touchscreen interface, mimicking a real drawing experience. It relies on libraries like Adafruit GFX for graphics and URTouch for touch input. These libraries make it easier to create interactive graphical interfaces, showcasing the screen’s capabilities.

Even though it’s technically advanced, the project is a great educational tool. It teaches beginners about display technology, touch input, and GUI design by combining hardware and software basics. As users progress, they can learn event-driven programming and interface design.

This project is also a starting point for more complex applications like games or custom interfaces. It’s designed to be accessible to beginners while offering room for growth and creativity in embedded systems and user interfaces. Moreover, it encourages exploration and experimentation, fostering a deeper understanding of both hardware and software components.

Components:

Connections:

ILI9341 TFT LCD Display:

  • TFT_CS (Chip Select) to digital pin 10
  • TFT_DC (Data/Command or A0) to digital pin 9
  • TFT_RST (Reset) to digital pin 8
  • TFT_MOSI (Master Out Slave In) to digital pin 11
  • TFT_CLK (Clock) to digital pin 13
  • TFT_MISO (Master In Slave Out) to digital pin 12
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Touch Screen (URTouch)

  • t_SCK (Touch Screen Clock) to digital pin 3
  • t_CS (Touch Screen Chip Select) to digital pin 4
  • t_MOSI (Touch Screen Master Out Slave In) to digital pin 5
  • t_MISO (Touch Screen Master In Slave Out) to digital pin 6
  • t_IRQ (Touch Screen Interrupt Request) to digital pin 7

Additonal Notes:

Download the library

  • Adafruit GFX Library: This is the base graphics library for Adafruit display products. It provides the core graphics functions, allowing for drawing pixels, lines, rectangles, circles, etc.
  • Adafruit ILI9341 Library: This library is specifically designed for the ILI9341 displays. It relies on the Adafruit_GFX library for basic graphics functions and adds functionality to control ILI9341-based displays.
  • For the URTouch library, you might need to download it URTouch Library. It’s not available in the Library Manager. This library is required for interfacing with the touchscreen. It handles the detection of touch events and the calculation of the touch coordinates.

Code:

#include "Adafruit_GFX.h"     
#include "Adafruit_ILI9341.h" 
#include "URTouch.h"          

#define TFT_DC 9              
#define TFT_CS 10            
#define TFT_RST 8
#define TFT_MISO 12         
#define TFT_MOSI 11           
#define TFT_CLK 13            

Adafruit_ILI9341 tft = Adafruit_ILI9341(TFT_CS, TFT_DC, TFT_MOSI, TFT_CLK, TFT_RST, TFT_MISO);

#define t_SCK 3              
#define t_CS 4                
#define t_MOSI 5              
#define t_MISO 6             
#define t_IRQ 7              

URTouch ts(t_SCK, t_CS, t_MOSI, t_MISO, t_IRQ);

void setup(){
  tft.begin();                     
  tft.setRotation(3);           
 
  ts.InitTouch();                   
  ts.setPrecision(PREC_EXTREME);
  tft.fillScreen(ILI9341_BLACK);

  tft.setTextColor(ILI9341_RED);  
  tft.setTextSize(2);               
  tft.setCursor(85,5);              
  tft.print("Touch Demo"); 

  
  tft.setTextColor(ILI9341_GREEN);  
  tft.setCursor(20,220);           
  tft.print("http://www.circuit.rocks");
}
 
void loop()
{
  int x, y;                        
 
  while(ts.dataAvailable())        
  {
    ts.read();                      
    x = ts.getX();                 
    y = ts.getY();                  
    if((x!=-1) && (y!=-1))          
    {
      x += 13;                      
      y += 4;                       
      int radius = 4;               
      tft.fillCircle(x, y, radius, ILI9341_YELLOW);
    }
  }
}

Troubleshooting

  • Check for compatibility: Make sure the libraries are compatible with your version of the Arduino IDE and the hardware you’re using.
  • Screen is white or not displaying anything: This often indicates a problem with the wiring or initialization code. Double-check your connections against the pin definitions in your code. Also, ensure that the display is correctly powered.
  • Touchscreen not responding: Verify that the touchscreen’s wiring matches the pin configuration in your code. Also, make sure the IRQ pin (if used) is correctly set up.
  • Verify the initialization sequence: Make sure that the initialization sequences for both the display and the touchscreen are correctly implemented in your setup() function.
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